Rooted in History. Built for Tomorrow.
Tentacular helps Hollywood expand HOW we tell
stories, WHAT stories we tell, and WHO
gets to tell them.
We're a film and television studio powered by the industry's best artists. Writers, directors, illustrators, animators, VFX veterans, and editors work with the most advanced production toolkit in Hollywood.
We call our methodology handmade AI. Far from "prompt and pray," our bespoke approach keeps human hands on every frame—delivering the highest creative standards, defensible copyright, and speed that expands what's possible.
( THE TEAM )
( THE TEAM )
A world-class team where Hollywood expertise meets AI innovation.

ERIC LEHRMAN is a media exec and producer with a track record building content businesses and delivering hit series & movies at Hollywood’s top companies. His work at Wattpad Webtoon, USA, & Bad Robot earned Emmys, People’s and Teen Choice Awards and topped global charts.
Eric Lehrman
CEO/Founder

ERIC LEHRMAN is a media exec and producer with a track record building content businesses and delivering hit series & movies at Hollywood’s top companies. His work at Wattpad Webtoon, USA, & Bad Robot earned Emmys, People’s and Teen Choice Awards and topped global charts.
Eric Lehrman
CEO/Founder

ERIC LEHRMAN is a media exec and producer with a track record building content businesses and delivering hit series & movies at Hollywood’s top companies. His work at Wattpad Webtoon, USA, & Bad Robot earned Emmys, People’s and Teen Choice Awards and topped global charts.
Eric Lehrman
CEO/Founder

ALLEN TEVYAW is an expert at the forefront of Generative AI filmmaking. A sought-after creative partner for the most advanced AI models in the world, he develops and implements groundbreaking storytelling techniques that maximize the potential of cutting-edge AI.
Allen Tevyaw
Chief AI Officer/Founding Team

ALLEN TEVYAW is an expert at the forefront of Generative AI filmmaking. A sought-after creative partner for the most advanced AI models in the world, he develops and implements groundbreaking storytelling techniques that maximize the potential of cutting-edge AI.
Allen Tevyaw
Chief AI Officer/Founding Team

ALLEN TEVYAW is an expert at the forefront of Generative AI filmmaking. A sought-after creative partner for the most advanced AI models in the world, he develops and implements groundbreaking storytelling techniques that maximize the potential of cutting-edge AI.
Allen Tevyaw
Chief AI Officer/Founding Team

LEIGH KITTAY is shaping Tentacular's Originals slate of film & television. She previously led film at Will Gluck's Olive Bridge (ANYONE BUT YOU, PETER RABBIT), Black Bear Pictures (NYAD, MEMORY), and Noah Hawley's 26 Keys, following five foundational years at J.J. Abrams's Bad Robot.
Leigh Kittay
Consultant, Originals

LEIGH KITTAY is shaping Tentacular's Originals slate of film & television. She previously led film at Will Gluck's Olive Bridge (ANYONE BUT YOU, PETER RABBIT), Black Bear Pictures (NYAD, MEMORY), and Noah Hawley's 26 Keys, following five foundational years at J.J. Abrams's Bad Robot.
Leigh Kittay
Consultant, Originals

LEIGH KITTAY is shaping Tentacular's Originals slate of film & television. She previously led film at Will Gluck's Olive Bridge (ANYONE BUT YOU, PETER RABBIT), Black Bear Pictures (NYAD, MEMORY), and Noah Hawley's 26 Keys, following five foundational years at J.J. Abrams's Bad Robot.
Leigh Kittay
Consultant, Originals

ERIC MCAVOY is a leading Visual Effects Supervisor with over 20 years of comprehensive industry experience spanning blockbuster film, television, commercials, and video games. Having begun as a compositor, his mastery spans the entire production pipeline from artist to producer.
Eric McAvoy
Head of Production & VFX

ERIC MCAVOY is a leading Visual Effects Supervisor with over 20 years of comprehensive industry experience spanning blockbuster film, television, commercials, and video games. Having begun as a compositor, his mastery spans the entire production pipeline from artist to producer.
Eric McAvoy
Head of Production & VFX

ERIC MCAVOY is a leading Visual Effects Supervisor with over 20 years of comprehensive industry experience spanning blockbuster film, television, commercials, and video games. Having begun as a compositor, his mastery spans the entire production pipeline from artist to producer.
Eric McAvoy
Head of Production & VFX

MICHAEL LEHRMAN has spent his career advancing cutting-edge techniques in VFX and video games across roles at Marvel, CBS, and Bethesda Softworks/Zenimax.
Michael Lehrman
Operations Lead/Producer

MICHAEL LEHRMAN has spent his career advancing cutting-edge techniques in VFX and video games across roles at Marvel, CBS, and Bethesda Softworks/Zenimax.
Michael Lehrman
Operations Lead/Producer

MICHAEL LEHRMAN has spent his career advancing cutting-edge techniques in VFX and video games across roles at Marvel, CBS, and Bethesda Softworks/Zenimax.
Michael Lehrman
Operations Lead/Producer
FREQUENT ARTISTS & CREW
Burak N. Kurt
Animation/VFX Generalist
Rylie Quinn
Compositor/Animator
Chad Rubel
Editor
Megan Bosque
3D Artist
Kang Hui
3D Artist
Bev Ward
Illustrator/Production Designer
Josh Saltzman
Writer/Producer
Rebecca Kotzin
Project Manager
FAQ.
Our workflow was built to withstand the copyright and provenance review of major-studio legal departments. Our "Artist Led, AI Powered" methodology creates a clear, auditable chain of human authorship. For projects of a certain scale, we assign a dedicated rights & provenance lead who maintains a complete log of human-created source materials, model usage, and artist modifications.
No. We are fiercely model-agnostic. Relying on a single vendor is a quality risk and a trade-off we're not willing to make. Our pipeline and artists integrate dozens of best-in-class commercial and open-source models in concert with traditional methods, allowing us to tailor the tech stack specifically to the project's needs. We don't shoehorn technology into stories. Every pipeline is bespoke to the project, ensuring we are 100% aligned with the creative goals and success of the storyteller.
We design and produce bespoke productions. Because every project is handmade, we tailor the pipeline to a project's goals—some partners prioritize speed to screen, some need an "impossible" shot or sequence, others want to unlock ambitious projects that otherwise wouldn't get made. Quality compromise is never on the table. Like any serious production, there's no one-size-fits-all. Get in touch and we'll scope what a bespoke pipeline can do for your project's budget and schedule.
Yes, in addition to our Originals, we take on one-off projects like rapid VFX shots. We also conduct style explorations for IP holders and filmmakers at the viz dev/concept stage, starting with an artist's hand. Seeing ideas up on their feet, ready to iterate, is a tremendous leg up for ourselves, clients, and partners.
We deliver exacting industry standards, beyond just social feeds. From bit depth, 4k EXR delivery to fit final DI, to lensing, to asset management, we provide the granular control stakeholders demand.
Every project we deliver is handmade—shaped by thousands of intentional human decisions by our writers, directors, illustrators, animators, compositors, VFX artists, and editors. We designed our pipeline to be directable, with the filmmaker always in the driver's seat. You'll recognize tried-and-true traditional methods like: hand-drawn character design, storyboarding, CG builds, performance capture, lens choice, and compositing. As always in Hollywood, the crew brings interpretations, flourishes, and ideas, and we take advantage of "happy accidents" when they serve the story. The filmmaker drives. The final product reflects the artist's unique POV and singular vision.
They're real. The questions around how AI models were trained aren't settled and artists are right to demand answers. What we control is our own conduct: every Tentacular project starts from original work made by professional artists who are paid and credited. When we want to use an artist's style, we hire the artist. We don't train on anyone's work without written consent. We also believe the answer to job fears is creating greenlights. Our economics exist to make the bold, original projects that weren't getting made at all, which means new work for writers, artists, and crews. The goal is a bigger creative class with greater creative ambitions to match.
Our workflow was built to withstand the copyright and provenance review of major-studio legal departments. Our "Artist Led, AI Powered" methodology creates a clear, auditable chain of human authorship. For projects of a certain scale, we assign a dedicated rights & provenance lead who maintains a complete log of human-created source materials, model usage, and artist modifications.
No. We are fiercely model-agnostic. Relying on a single vendor is a quality risk and a trade-off we're not willing to make. Our pipeline and artists integrate dozens of best-in-class commercial and open-source models in concert with traditional methods, allowing us to tailor the tech stack specifically to the project's needs. We don't shoehorn technology into stories. Every pipeline is bespoke to the project, ensuring we are 100% aligned with the creative goals and success of the storyteller.
We design and produce bespoke productions. Because every project is handmade, we tailor the pipeline to a project's goals—some partners prioritize speed to screen, some need an "impossible" shot or sequence, others want to unlock ambitious projects that otherwise wouldn't get made. Quality compromise is never on the table. Like any serious production, there's no one-size-fits-all. Get in touch and we'll scope what a bespoke pipeline can do for your project's budget and schedule.
Yes, in addition to our Originals, we take on one-off projects like rapid VFX shots. We also conduct style explorations for IP holders and filmmakers at the viz dev/concept stage, starting with an artist's hand. Seeing ideas up on their feet, ready to iterate, is a tremendous leg up for ourselves, clients, and partners.
We deliver exacting industry standards, beyond just social feeds. From bit depth, 4k EXR delivery to fit final DI, to lensing, to asset management, we provide the granular control stakeholders demand.
Every project we deliver is handmade—shaped by thousands of intentional human decisions by our writers, directors, illustrators, animators, compositors, VFX artists, and editors. We designed our pipeline to be directable, with the filmmaker always in the driver's seat. You'll recognize tried-and-true traditional methods like: hand-drawn character design, storyboarding, CG builds, performance capture, lens choice, and compositing. As always in Hollywood, the crew brings interpretations, flourishes, and ideas, and we take advantage of "happy accidents" when they serve the story. The filmmaker drives. The final product reflects the artist's unique POV and singular vision.
They're real. The questions around how AI models were trained aren't settled and artists are right to demand answers. What we control is our own conduct: every Tentacular project starts from original work made by professional artists who are paid and credited. When we want to use an artist's style, we hire the artist. We don't train on anyone's work without written consent. We also believe the answer to job fears is creating greenlights. Our economics exist to make the bold, original projects that weren't getting made at all, which means new work for writers, artists, and crews. The goal is a bigger creative class with greater creative ambitions to match.
Our workflow was built to withstand the copyright and provenance review of major-studio legal departments. Our "Artist Led, AI Powered" methodology creates a clear, auditable chain of human authorship. For projects of a certain scale, we assign a dedicated rights & provenance lead who maintains a complete log of human-created source materials, model usage, and artist modifications.
No. We are fiercely model-agnostic. Relying on a single vendor is a quality risk and a trade-off we're not willing to make. Our pipeline and artists integrate dozens of best-in-class commercial and open-source models in concert with traditional methods, allowing us to tailor the tech stack specifically to the project's needs. We don't shoehorn technology into stories. Every pipeline is bespoke to the project, ensuring we are 100% aligned with the creative goals and success of the storyteller.
We design and produce bespoke productions. Because every project is handmade, we tailor the pipeline to a project's goals—some partners prioritize speed to screen, some need an "impossible" shot or sequence, others want to unlock ambitious projects that otherwise wouldn't get made. Quality compromise is never on the table. Like any serious production, there's no one-size-fits-all. Get in touch and we'll scope what a bespoke pipeline can do for your project's budget and schedule.
Yes, in addition to our Originals, we take on one-off projects like rapid VFX shots. We also conduct style explorations for IP holders and filmmakers at the viz dev/concept stage, starting with an artist's hand. Seeing ideas up on their feet, ready to iterate, is a tremendous leg up for ourselves, clients, and partners.
We deliver exacting industry standards, beyond just social feeds. From bit depth, 4k EXR delivery to fit final DI, to lensing, to asset management, we provide the granular control stakeholders demand.
Every project we deliver is handmade—shaped by thousands of intentional human decisions by our writers, directors, illustrators, animators, compositors, VFX artists, and editors. We designed our pipeline to be directable, with the filmmaker always in the driver's seat. You'll recognize tried-and-true traditional methods like: hand-drawn character design, storyboarding, CG builds, performance capture, lens choice, and compositing. As always in Hollywood, the crew brings interpretations, flourishes, and ideas, and we take advantage of "happy accidents" when they serve the story. The filmmaker drives. The final product reflects the artist's unique POV and singular vision.
They're real. The questions around how AI models were trained aren't settled and artists are right to demand answers. What we control is our own conduct: every Tentacular project starts from original work made by professional artists who are paid and credited. When we want to use an artist's style, we hire the artist. We don't train on anyone's work without written consent. We also believe the answer to job fears is creating greenlights. Our economics exist to make the bold, original projects that weren't getting made at all, which means new work for writers, artists, and crews. The goal is a bigger creative class with greater creative ambitions to match.
We'd love to hear from you.
© 2026 Tentacular Entertainment, Inc. All rights reserved.
We'd love to hear from you.
© 2026 Tentacular Entertainment, Inc. All rights reserved.






